top of page
NASA_Wallpaper_iPhone_2.jpg

About Rosy Fu

Ni Hao! I'm Rosy Fu, I'm a Technical Artist at Naughty Dog.

​​

My experience includes working on The Last of Us Part I & II and the recently announced Intergalactic: The Heretic Prophet. I’m deeply passionate about creating games with strong artistic vision that convey powerful emotions and resonate deeply with players.

​

Beyond game development, I mentor aspiring developers through IGDA, helping to nurture the next generation of talent. As a multimedia artist, I also showcase my work at art conventions, sharing my creative journey across various platforms.

Works

Jordan_KeyArt_16x9-1.jpg

Intergalactic : The Heretic Prophet

Technical Artist - Character shading, tools RND

Currently in development for the PlayStation 5 console. Stay tuned for more to share!

2024 - now

Part_II_Remastered_cover_art.webp

The Last of Us, Part II

Technical Artist - Character Effect Shading

Support character shading, pipeline tool development, lighting rendering RND.

2024

TLOUP1Cover.jfif

The Last of Us, Part I

Associate Technical Artist - Optimization, Shading

In charge of character and environment shader for Last of Us, Part 1.


Worked closely with character art team, background team, and lighting team on shader coding and art optimization.

2022

341369-Rogue-Company-Video-Game-Ronin-La

Rogue Company

Character Artist - Character surfacing

Polished multiple in-house characters under supervision. 
 

Worked closely with tech art team, concept art team, and lighting team to achieve character art final looks on time.

2021

flood of light.jpeg

2019

Flood of Light

Software Engineer - Gameplay Programming

Took charge of programming and translation of Chinese-Japanese.


Programmed “Flood of Light” for the Nintendo Switch porting part and contributed 2d game art. Programmed in C# with Nintendo Dev Interface, Unity.

Press

cropped-logo-black-2_edited.jpg
Canvas-Rebel_edited.jpg
  • LinkedIn
  • Artstation-512

©2025 by Rong Fu

bottom of page